Convert directly from substances at design time.MicroSplat will generate missing normal, height, smoothness, and ambient occlusion maps from the best available source. Automatic Texture conversion and packing.Significantly faster than any other terrain shader on the asset store when run with a similar feature set.Up to 32 textures on one terrain in a single pass.MicroSplat's Core shader package features: The base package is free to download, and can be extended via optional paid modules. MicroSplat is a replacement shader system for Unity Terrains. Works with TerrainComposer (as an extension).From the creator of MegaSplat comes MicroSplat, a modular terrain shading system designed around performance and ease of use. Automatic version update inside WorldComposer. Create unlimited regions and areas and export any heightmap size or amount of image tiles. 3 different satellite images types, Aerial, Aerial with labels and roads. Create terrains directly from exported areas with a click of a button. Split combined raw file into tiled images. Satellite images resolution of max 0.25 meter per pixel. Elevation Heightmaps resolution of max 10 meter per pixel. Works as standalone with Unity Pro and Free, also on Mac. WorldComposer solves this by removing shadows with it's shadow removal algorithm, which will not only make the satellite images look way better, but also allows you to have fully day and night cycles! Also shadows in satellite images are almost completely black which doesn't make them look good. There are always shadows on satellite images and if used in a game or simulation it forces a fixed sun position to match with the shadows. WorldComposer includes a shadow removal tool, that makes it unique compared to other software. Its powerfull features let you create high resolution AAA quality real world terrain with a few clicks. It can run as a standalone or as an extension for TerrainComposer. WorldComposer is tool to extract heightmap data and satellite images from the real World. This is urgent work for a clients project and any help would be much appreciated.įor a limited time only, instead of $90, I’m doing a custom sale with 50% off for $45, for both TerrainComposer and WorldComposer! Make sure you grab your copy before they are back on $90! I also see that if i shut down Unity and reopen my project, terrain composer is also now gone from my window menu. I have also tried reversing the install order, and get the same problem. I have updated both World composer : version 1.520 (Please note i didnt post all the errors as there are so many, but they are all the "ambiguous reference" type as below, but for lots of different classes.Īssets/TerrainComposer/Scripts/Presets/save_grass_preset.js(3,29): BCE0004: Ambiguous reference 'detailPrototype_class': detailPrototype_class, detailPrototype_class.Īssets/TerrainComposer/Scripts/Presets/save_splat_preset.js(3,28): BCE0004: Ambiguous reference 'splatPrototype_class': splatPrototype_class, splatPrototype_class.Īssets/TerrainComposer/Scripts/terraincomposer_save.js(8609,39): BCE0004: Ambiguous reference 'detailPrototype_class': detailPrototype_class, detailPrototype_class.Īssets/TerrainComposer/Scripts/terraincomposer_save.js(10366,54): BCE0004: Ambiguous reference 'tile_class': tile_class, tile_class. I then import World composer but get the following errors and nothing appears in the Window menu. Import terrain Composer package- all good, can see it in window menu and launched OK. Process followed on Unity 5.0.0b20 (also tried with 5.0.0b18) : both 64 Bit. I can install one or the other, but not both at the same time. Hi Nathaniel, i have an issue with getting Terrain Composer and World composer to work together.
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